How do I move a token?
Drag a token across the battle map and it snaps to the grid cell you release it on, showing distance and remaining movement as you go.
- Click a token on the map to select it.
- Press and drag it to the destination cell; the feet spent versus the token's speed show while you drag.
- Release to drop the token, which snaps to the grid and animates into place.
- As DM, hold Shift while dragging to free-move past walls, occupancy and the movement budget.
▶ Open in DungeonRigHow do I measure distance?
Dragging a token shows the path length in feet and how much of its speed remains, so movement doubles as a measuring tool.
- Select the token you want to measure from.
- Begin dragging it toward the target cell.
- Read the feet spent and remaining movement that appear along the drag path.
- Release on the target cell to commit, or drag back to the origin to cancel.
▶ Open in DungeonRigWhere is step-by-step movement?
Numpad step-move walks a selected token one cell at a time along a previewed path, budgeted by its speed.
- Select a token on the map, or its combat card.
- Press a numpad direction key (1-9, except 5) to enter stepping mode; a ghost path appears.
- Press more numpad direction keys to extend the path one cell per press, up to the token's speed.
- Press Numpad Enter to commit and animate the move, or Numpad 5 / Escape to cancel.
▶ Open in DungeonRigSnap to grid or free placement?
Tokens snap to grid cells by default, but as DM you can hold Shift while dragging to place a token freely.
- Drag a token normally and it snaps to the nearest grid cell on release.
- To override, hold Shift while dragging the token as DM.
- Drop it on any cell, including occupied cells or cells inside a wall.
- Release Shift mid-drag to return to normal grid-snapped movement.
▶ Open in DungeonRigHow does painted fog work?
The Fog of War tool brushes concealment over the map with Cover and Reveal, or hides and reveals the whole map at once.
- Open the Fog of War tab in the on-map tool sidebar.
- Pick Cover to paint fog, or Reveal to erase fog and expose an area to players.
- Adjust Brush Size and Tip Shape (Round or Square), then paint on the map.
- Use Cover All to fog the entire map or Reveal All to clear it under Global Visibility.
▶ Open in DungeonRigHow does the map reveal itself?
With Line of sight on, the map uncovers around your characters as they see it, and Remember explored areas keeps discovered ground dimly visible — no painting fog by hand.
- Click the flame button to open Light and ambience.
- Turn on Line of sight.
- Turn on Remember explored areas so discovered ground stays visible.
- Move tokens; what they see is revealed, and the players see it on their screen.
▶ Open in DungeonRigCan I fine-tune the fog?
Fog and GM screen in Light and ambience sets how strong the fog is and lets you paint fog by hand on top of what line of sight does.
- Click the flame button to open Light and ambience.
- Open Fog and GM screen.
- Set the fog strength, or paint fog by hand with the Fog of War tool in the on-map toolbox.
- Players only ever see what you reveal.
▶ Open in DungeonRigHow does Line of sight work?
Line of sight switches on the whole system: walls block sight, and light and darkness decide what characters can see. Off, players see the whole map.
- Click the flame button to open Light and ambience.
- Turn on Line of sight.
- Reveal enemies when seen shows enemies only while the party sees them; Only whose turn it is shows the active character’s sight.
- Place a player token and walk it around a wall to check what it sees.
▶ Open in DungeonRigWhat is the light system?
Light and ambience sets the scene’s light level — Daylight, Dim light or Darkness — and Light size scales every light at once. In darkness characters see by torchlight, darkvision and touch.
- Click the flame button to open Light and ambience.
- Pick Daylight, Dim light or Darkness, or fine-tune with the slider.
- Light size grows or shrinks every light in the scene; As in the rules gives a torch its D&D 20 ft.
- Map lights come from the Lights tab in the Map Forge.
▶ Open in DungeonRigHow do torches and token lights work?
What each character carries is set from their portrait in the top bar; a carried light moves with the token.
- Click a character’s portrait in the top bar during play.
- Set what it Carries — torch, lantern, nothing — and its Darkvision.
- With Line of sight on, the lit area moves with the token and reveals the map around it.
- Light size in Light and ambience scales every light in the scene at once.
▶ Open in DungeonRigHow does darkvision work?
Darkvision is a per-creature range that lets it see in darkness without a light, set on its character or monster record or from its portrait during play.
- Open the character or monster in its editor, or click its portrait in the top bar during play.
- Set the Darkvision range for that creature.
- With Line of sight on and the scene in darkness, that token sees out to its darkvision range even in unlit areas.
▶ Open in DungeonRigHow do doors behave in play?
A door is a wall that can open. Closed, it blocks sight and movement; open, light and players go through. Click a door on the map to open or close it.
- Find a door on the battle map, on the line between two squares.
- Click it to open or close it; the change shows on the players’ screen too.
- Stone, wood and bronze doors slide open slowly with their own sound; a door set to None opens at once.
- Doors are drawn on the Doors tab of the Map Forge.
▶ Open in DungeonRigWhat are living maps?
Living maps add flowing water, lava and fire on top of a 2D map, on the GM screen and the table window. They are off by default and switched per computer. Only maps that carry effects show them, there is no effects editor in the app yet, and remote players do not see them yet.
- Click the flame button to open Light and ambience.
- Turn on New map effects.
- In the Living map list, switch single effects, a kind (water, lava or fire) or everything on or off, and set the quality to Off, Low or High.
- If a computer slows down, DungeonRig lowers the quality by itself. If WebGL is missing, the effects switch themselves off.
▶ Open in DungeonRigWhat does the weather do?
Weather in Light and ambience sets the atmosphere — clear, rain, snow, embers, magic or fog — and Dynamic rain builds a storm with cloud shadows, thunder and lightning over the map.
- Click the flame button to open Light and ambience.
- Pick a weather under Atmosphere.
- Turn on Dynamic rain for a storm that rolls in over the map, with its own sound.
- Scene FX in the on-map toolbox adds colour filters on top.
▶ Open in DungeonRig